Bài giảng Digital Electronics - Bài 3 - Pham Ngoc Nam

FIFO queue Previous implementation indicates empty/full but does not distinguish between both Solution: assume queue depth equals 2n read and write pointer are hence n-bit up-counters select however an (n+1)-bit up-counter: n-LSB of read and write equal: empty/full MSB equal: empty MSB different: full apply only the n-LSB as address for RAM-queue For the stack, we also did not differentiate between empty and full; how can it be solved there?

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’ Y CE Q 1 Q 0 Q 1n Q 0n D 1 Q 1 Q’ D 0 Q 0 Q’ Y CE Q 1 Q 0 Q 1n Q 0n D 1 Q 1 Q’ D 0 Q 0 Q’ Y CE Q 1 Q 0 Q 1n Q 0n D 1 Q 1 Q’ D 0 Q 0 Q’ Y Danger for Glitch! CE Q 1 Q 0 Q 1n Q 0n D 1 Q 1 Q’ D 0 Q 0 Q’ Y CE Q 1 Q 0 Q 1n Q 0n D 1 Q 1 Q’ D 0 Q 0 Q’ Y CE Q 1 Q 0 Q 1n Q 0n D 1 Q 1 Q’ D 0 Q 0 Q’ Y 71 State-based model D Clk Q S*=F(S,I) Next State Combi- nato- rial Logic O=H(S) Output Combi- nato- rial Logic D Clk Q D Clk Q Clock Next State S* Current State S Outputs O Inputs I 72 Input-based model D Clk Q S*=F(S,I) Next State Combi- nato- rial Logic O=H(S, I ) Output Combi- nato- rial Logic D Clk Q D Clk Q Clock Next State S* Current State S Outputs O Inputs I 73 Sequential Circuits The flip-flop as building block Design of synchronous sequential circuits Finite State Machine (FSM) State-based or Moore-type FSM Input-based or Mealy-type FSM Step 1: State diagram Step 2: State minimization Step 3: State encoding Step 4: Choice of the flip-flop type Step 5: Realization of the combinatorial logic Step 6: Timing analysis Design of asynchronous sequential circuits Basic RTL building blocks 74 Step 1: construction of the FSM The first step in the design of synchronous sequential circuits is the construction of the FSM starting from the description in natural language (ambiguous and incomplete) Example: Modulo-3 up/down counter Count enable (C): C=1: count C=0: do not count Direction (D): D=1: count down D=0: count up Output (Y): Y=1 when (count equals 2 and we count up) or when (count equals 0 and we count down) What is the meaning of “We count up”? Do we have to “count” (C=1) and “up” (D=0) or is it sufficient that the direction is “up” (C=X and D=0)? Ambiguous; I choose for the first 75 Step 1: construction of the FSM First step: is this a State-based or an Input-based design? It is Input-based, since the output depends on the state and the input Second step: construct the FSM starting from the first state, for each combination of inputs from each state See next slide Note: when an output needs to remain high during several consecutive states, it should be assigned a ‘high’ value in each of these states!! Each output should be assigned a value in each state! 76 Step 1: construction of the FSM u 0 CD=0X Y=0 CD=0X Y=0 CD=0X Y=0 u 2 CD=10 Y=0 CD=0X Y=0 CD=10 Y= 1 CD=0X Y=0 CD=0X Y=0 CD=11 Y=0 CD=11 Y= 1 d 2 CD=11 Y= 1 CD=10 Y= 1 CD=11 Y=0 d 0 CD=11 Y=0 u 1 CD=10 Y=0 CD=10 Y=0 d 1 CD=11 Y=0 CD=10 Y=0 77 Sequential Circuits The flip-flop as building block Design of synchronous sequential circuits Finite State Machine (FSM) State-based or Moore-type FSM Input-based or Mealy-type FSM Step 1: State diagram Step 2: State minimization Step 3: State encoding Step 4: Choice of the flip-flop type Step 5: Realization of the combinatorial logic Step 6: Timing analysis Design of asynchronous sequential circuits Basic RTL building blocks 78 Step 2: minimise the number of states Goal: less states means less flip-flops Principal: equivalent behavior of two FSMs Two FSMs are equivalent when they produce the same output sequence for the same input sequence 79 Step 2: minimise the number of states Two states in an FSM may be replaced by 1 state when both states produce the same outputs for the same inputs and when both jump to equivalent next states for the same inputs Formally: states s j and s k are equivalent (s j s k ) if and only if  i  I: h(s j ,i)=h(s k ,i): both states produce the same output for each combination of inputs and  i  I: f(s j ,i)  f(s k ,i): the next states are equivalent for each input combination 80 Step 2: minimise the number of states In practice: build the next state table out of the state diagram first 81 Step 2: minimise the number of states Construct the implication table: 1 square per combination of 2 states u 1 u 2 d 0 d 1 d 2 u 0 u 1 u 2 d 0 d 1 82 Step 2: minimise the number of states Delete all combinations that have different outputs for the same inputs u 1 u 2 d 0 d 1 d 2 u 0 u 1 u 2 d 0 d 1 83 Step 2: minimise the number of states Indicate for the remaining which next states have to be equivalent to make the current states equivalent u 1 u 2 d 0 d 1 d 2 u 0 u 1 u 2 d 0 d 1 OK OK OK OK OK OK Minimum number of states: 3 ie. {u 0 ,d 0 }=s 0 {u 1 ,d 1 }=s 1 {u 2 ,d 2 }=s 2 84 Step 2: minimise the number of states Construct the new next state table Minimum number of states: 3 ie. {u 0 ,d 0 }=s 0 {u 1 ,d 1 }=s 1 {u 2 ,d 2 }=s 2 85 Step 2: minimise the number of states FYI: draw new state diagram s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 CD=10 Y=1 CD=11 Y=1 This could have been constructed from the begin -ning, but better 1 state too much than too little 86 Step 2: minimise the number of states This example did not show how you should manipulate the implication table Hence an imaginary example showing all problems: 87 Step 2: minimise the number of states Construct the implication table: 1 square per combination of 2 states s 1 s 2 s 3 s 4 s 5 s 0 s 1 s 2 s 3 s 4 88 Step 2: minimise the number of states Delete all combinations with different outputs for same inputs s 1 s 2 s 3 s 4 s 5 s 0 s 1 s 2 s 3 s 4 89 Step 2: minimise the number of states Indicate for the remaining which next states have to be equivalent to make the current states equivalent s 1 s 2 s 3 s 4 s 5 s 0 s 1 s 2 s 3 s 4 1-4 1-3 1-4 1-3 OK 1-4 1-3 0-2 OK 1-4 1-3 4-5 2-4 0-2 OK 1-4 1-3 4-5 2-4 0-2 0-2 1-4 OK 1-4 1-3 4-5 2-4 4-5 2-4 0-2 0-2 1-4 OK 1-4 1-3 4-5 2-4 4-5 2-4 0-2, 4-5 1-2 0-2 0-2 1-4 OK 90 1-4 1-3 4-5 2-4 4-5 2-4 0-2, 4-5 1-2 0-2 0-2 1-4 OK Step 2: minimise the number of states Delete those states that are equivalent when non-equivalent next states would have been equivalent s 1 s 2 s 3 s 4 s 5 s 0 s 1 s 2 s 3 s 4 1-4: ? 1-3:OK 4-5 2-4 4-5 2-4 0-2, 4-5 1-2 0-2 0-2 1-4 OK 1-4: ? 1-3:OK 4-5 2-4 4-5 2-4 0-2, 4-5 1-2 0-2: ? 0-2 1-4 OK 1-4: ? 1-3:OK 4-5 2-4 4-5 2-4 0-2, 4-5 1-2 0-2: ? 0-2 1-4 OK 1-4: ? 1-3:OK 4-5 2-4 4-5 2-4 0-2, 4-5 1-2 0-2: ? 0-2: ? 1-4: ? OK 1-4: ? 1-3:OK 4-5 2-4 4-5 2-4 0-2, 4-5 1-2 0-2: ? 0-2: ? 1-4: ? OK 1-4: ? 1-3:OK 4-5 2-4 4-5 2-4 0-2, 4-5 1-2 0-2: ? 0-2: ? 1-4: ? OK 91 Step 2: minimise the number of states Delete again as long as states are deleted during an iteration s 1 s 2 s 3 s 4 s 5 s 0 s 1 s 2 s 3 s 4 1-4: ? 1-3:OK 4-5 2-4 4-5 2-4 0-2, 4-5 1-2 0-2: ? 0-2: ? 1-4: ? OK 1-4: ? 1-3:OK 4-5 2-4 4-5 2-4 0-2, 4-5 1-2 0-2: ? 0-2: ? 1-4: ? OK 1-4: ? 1-3:OK 4-5 2-4 4-5 2-4 0-2, 4-5 1-2 0-2: ? 0-2: ? 1-4: ? OK 1-4: ? 1-3:OK 4-5 2-4 4-5 2-4 0-2, 4-5 1-2 0-2: ? 0-2: ? 1-4: ? OK Minimum number of states: 3 ie. {s 0 ,s 2 }=u 0 {s 1 ,s 3 ,s 4 }=u 1 {s 5 }=u 2 92 Step 2: minimise the number of states Construct the new next state table Minimum number of states: 3 ie. {s 0 ,s 2 }=u 0 {s 1 ,s 3 ,s 4 }=u 1 {s 5 }=u 2 93 Sequential Circuits The flip-flop as building block Design of synchronous sequential circuits Finite State Machine (FSM) State-based or Moore-type FSM Input-based or Mealy-type FSM Step 1: State diagram Step 2: State minimization Step 3: State encoding Step 4: Choice of the flip-flop type Step 5: Realization of the combinatorial logic Step 6: Timing analysis Design of asynchronous sequential circuits Basic RTL building blocks 94 Step 3: State encoding n states require at least  log 2 n  flip-flops. There are n! possible encodings ( n choices for the first state, n -1 for the second, etc.) 95 Step 3: State encoding Does the chosen encoding matters? Yes. Each choice leads to a different combinatorial circuit with different cost and delay. Often chosen encodings: Straightforward Minimum-bit-change One-hot 96 Step 3: State encoding: Straightforward Straightforward encoding uses the binary representation of the state number as code (s 0 000, s 5 101, ) Straightforward encoding is mostly used when the state number has a physical meaning E.g. a counter whose count value is sent to a display Straightforward encoding is dangerous for glitches and leads to non-minimal area and power consumption: multiple bits have to change at each state transition (multiple bit-changes seldomly happen concurrently; each bit-change requires some logic to implement it; each bit-change consumes power) 97 Step 3: State encoding: Straightforward 98 Step 3: State encoding: Minimum-bit-change For minimum-bit-change encoding we assign the codes such that the total number of bit-changes for all state transitions is minimal Minimum-bit-change encoding is mostly used when area and power need to be minimized (CMOS) 00 01 10 11 1 1 2 2 00 01 11 10 1 1 1 1 Straightforward Minimum-bit-change Gray code counter 99 Step 3: State encoding: Minimum-bit-change 0 1 2 All transitions are equally likely Preferrably only 1 bit difference between each pair of transitions This can only be realised between two of the three pairs Possible encoding: s 0 =00 s 1 =10 s 2 =11 100 Step 3: State encoding: One-hot Each state has 1 flip-flop, hence no encoding; Q of 1 FF =1, Q of others=0 Flip-flop cost = O(n) i.o. O(log n ), hence only useful for small number of states: controller Very easy to realise: short design time (time-to-market, e.g. exam) Very small combinatorial circuits to drive the inputs of the flip-flops: cheap combinatorial part, more expensive flip-flop part An FPGA possesses per half CLB a small combinatorial circuit and 1 flip-flop: one-hot encoding is ideal for FPGA implementations (except counters: too many states) 101 Step 3: State encoding: One-hot One-hot encoding s 0 =001 s 1 =010 s 2 =100 102 Step 3: State encoding: One-hot CD=10 Y=1 s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 CD=11 Y=1 C D Y s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 Q 0 D Q 1 D Q 2 D P C C s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 CD=11 Y=1 CD=10 Y=1 103 Step 3: State encoding: One-hot Implementation rule for One-hot with D flip-flop: Each arriving transition at a state needs an AND gate 104 Step 3: State encoding: One-hot CD=10 Y=1 s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 CD=11 Y=1 Q 0 S R Q 1 S R Q 2 S R C D Y CD=10 Y=1 s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 CD=11 Y=1 CD=10 Y=1 s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 CD=11 Y=1 P C C CD=10 Y=1 s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 CD=11 Y=1 CD=10 Y=1 s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 CD=11 Y=1 CD=10 Y=1 s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 CD=11 Y=1 CD=10 Y=1 s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 CD=11 Y=1 CD=10 Y=1 s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 CD=11 Y=1 CD=10 Y=1 s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 CD=11 Y=1 CD=10 Y=1 s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 CD=11 Y=1 CD=10 Y=1 s 0 CD=0X Y=0 s 1 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 s 2 CD=10 Y=0 CD=11 Y=0 CD=0X Y=0 CD=11 Y=1 105 Step 3: State encoding: One-hot Implementation rule for One-hot with SR flip-flop: Each arriving transition starting at another state requires an AND gate at the S input Each departing transition to another state requires an AND gate at the R input 106 Sequential Circuits The flip-flop as building block Design of synchronous sequential circuits Finite State Machine (FSM) State-based or Moore-type FSM Input-based or Mealy-type FSM Step 1: State diagram Step 2: State minimization Step 3: State encoding Step 4: Choice of the flip-flop type Step 5: Realization of the combinatorial logic Step 6: Timing analysis Design of asynchronous sequential circuits Basic RTL building blocks 107 Step 4: Choice of the flip-flop type JK flip-flop Most expensive flip-flop Most difficult design Largest number of don’t cares: probably cheapest (and fastest) combinatorial control logic Used when a different signal sets resp. resets the flip-flop SR flip-flop Cheap flip-flop Difficult design Many don’t cares: probably cheap (and fast) control logic Used when a different signal sets resp. resets the flip-flop 108 Step 4: Choice of the flip-flop type D flip-flop Cheap flip-flop Most easy design No don’t cares: probably most expensive (and slowest) combinatorial control logic Used when the same signal sets resp. resets the flip-flop, i.e. when the value of a signal has to be remembered temporarily T flip-flop Cheap flip-flop Easy design No don’t cares: probably most espensive (and slowest) combinatorial control logic Used for counters and frequency dividers: fast toggling 109 Step 4: Choice of the flip-flop type No fixed selection rule exists When we want the cheapest circuit, all variants have to be tried out When the fastest design time is needed, D flip-flops are the best choice FPGAs only possess D flip-flops 110 Sequential Circuits The flip-flop as building block Design of synchronous sequential circuits Finite State Machine (FSM) State-based or Moore-type FSM Input-based or Mealy-type FSM Step 1: State diagram Step 2: State minimization Step 3: State encoding Step 4: Choice of the flip-flop type Step 5: Realization of the combinatorial logic Step 6: Timing analysis Design of asynchronous sequential circuits Basic RTL building blocks 111 Step 5: Realization of the combinatorial logic: D flip-flop Determine the excitation functions Excitation table for D flip-flop  D to be applied is identical to Q n 0 0 x 0 0 0 x 0 Y Q 0 Q 1 1 0 x 0 0 0 x 1 C D 0 0 x 1 0 0 x 1 Q 1n =D 1 Q 0 Q 1 1 0 x 0 0 1 x 0 C D 0 1 x 0 0 1 x 0 Q 0n =D 0 Q 0 Q 1 0 0 x 1 1 0 x 0 C D 112 Step 5: Realization of the combinatorial logic: D flip-flop 0 0 x 0 0 0 x 0 Y Q 0 Q 1 1 0 x 0 0 0 x 1 C D 0 0 x 1 0 0 x 1 Q 1n =D 1 Q 0 Q 1 1 0 x 0 0 1 x 0 C D 0 1 x 0 0 1 x 0 Q 0n =D 0 Q 0 Q 1 0 0 x 1 1 0 x 0 C D Q 1 D Q 0 D C D Y Cost: 35 1.5 CLB Clr Clr 113 Step 5: Realization of the combinatorial logic: T flip-flop Determine the excitation functions Excitation table for T flip-flop 0 0 x 0 0 0 x 0 Y Q 0 Q 1 1 0 x 0 0 0 x 1 C D 0 0 x 0 0 0 x 0 T 1 Q 0 Q 1 1 0 x 1 0 1 x 1 C D 0 0 x 0 0 0 x 0 T 0 Q 0 Q 1 0 1 x 1 1 1 x 0 C D 114 0 0 x 0 0 0 x 0 T 0 Q 0 Q 1 0 1 x 1 1 1 x 0 C D 0 0 x 0 0 0 x 0 T 1 Q 0 Q 1 1 0 x 1 0 1 x 1 C D Step 5: Realization of the combinatorial logic: T flip-flop 0 0 x 0 0 0 x 0 Y Q 0 Q 1 1 0 x 0 0 0 x 1 C D Q 1 T Q 0 T C D Y Cost: 32 Clr Clr 115 Step 5: Realization of the combinatorial logic: SR flip-flop Determine the excitation functions Excitation table for SR flip-flop S 1 Q 0 Q 1 C D R 1 Q 0 Q 1 C D 0 0 x x 0 0 0 0 x x x x 0 0 x 0 0 x x x 0 x x 0 0 0 x 0 0 x 0 x x 0 x x 0 x 0 0 x 0 0 x 0 1 x x 0 x x 0 x 0 0 0 x 0 0 x 0 1 0 x x 0 x x 0 x 0 1 0 0 x 0 0 x 1 0 0 0 1 0 x x 0 x x 0 0 x 1 x 0 1 0 0 x x 0 0 x x 1 0 x 0 0 1 x 0 x x x 0 x x x 0 0 x x 1 x 0 x 1 116 Step 5: Realization of the combinatorial logic: SR flip-flop Determine the excitation functions Excitation table for SR flip-flop S 0 Q 0 Q 1 C D R 0 Q 0 Q 1 C D 0 x 0 0 x 0 x 0 x x 0 x 0 x 0 0 x 0 1 0 0 x 0 x x 0 x 0 1 x 0 x 0 0 x 0 0 0 1 1 0 0 x 0 x x 0 x x 1 0 0 1 x 0 x x 0 0 x x 0 0 0 x 1 1 0 x 0 x 0 x x x 0 x x x 1 x 0 0 1 x x 0 0 x 0 0 0 x 0 Y Q 0 Q 1 1 0 x 0 0 0 x 1 C D 117 Step 5: Realization of the combinatorial logic: SR flip-flop S 1 Q 0 Q 1 C D R 1 Q 0 Q 1 C D 0 0 x x 0 0 x x 1 0 x 0 0 1 x 0 x x x 0 x x x 0 0 x x 1 x 0 x 1 Q 1 S R Q 0 S R C D C C 118 Step 5: Realization of the combinatorial logic: SR flip-flop S 0 Q 0 Q 1 C D R 0 Q 0 Q 1 C D Q 1 S R Q 0 S R C D C C 0 x x 0 0 x x 0 0 0 x 1 1 0 x 0 x 0 x x x 0 x x x 1 x 0 0 1 x x 119 Step 5: Realization of the combinatorial logic: SR flip-flop S 0 Q 0 Q 1 C D R 0 Q 0 Q 1 C D Q 1 S R Q 0 S R C D C C 0 x x 0 0 x x 0 0 0 x 1 1 0 x 0 x 0 x x x 0 x x x 1 x 0 0 1 x x 0 0 x 0 0 0 x 0 Y Q 0 Q 1 1 0 x 0 0 0 x 1 C D Y Cost: 32 120 Step 5: Realization of the combinatorial logic: JK flip-flop Determine the excitation functions Excitation table for JK flip-flop J 1 Q 0 Q 1 C D K 1 Q 0 Q 1 C D 0 0 x x 0 0 0 0 x x x x 0 0 x 0 0 x x x 0 x x 0 0 0 x 0 0 x 0 1 x x x 0 x x 0 x x 1 0 0 x 0 0 x 1 0 x 0 1 x x x 0 x x 0 x x 1 x x 1 0 0 x x 0 0 x x 1 0 x x 0 1 x x x x x 0 x x x 0 x x x 1 x x x 1 121 Step 5: Realization of the combinatorial logic: JK flip-flop Determine the excitation functions Excitation table for JK flip-flop J 0 Q 0 Q 1 C D K 0 Q 0 Q 1 C D 0 x 0 0 x 0 x 0 x x 0 x 0 x 0 0 x 0 1 x 0 x 0 x x 0 x x 1 x 0 x 0 0 x 0 0 x 1 1 x 0 x 0 x x 0 x x 1 x x 1 x 0 x x 0 0 x x 0 0 x x 1 1 x x 0 x 0 x x x 0 x x x 1 x x x 1 x x 0 0 x 0 0 0 x 0 Y Q 0 Q 1 1 0 x 0 0 0 x 1 C D 122 Step 5: Realization of the combinatorial logic: JK flip-flop J 1 Q 0 Q 1 C D K 1 Q 0 Q 1 C D Q 1 J K Q 0 J K C D C C 0 0 x x 0 0 x x 1 0 x x 0 1 x x x x x 0 x x x 0 x x x 1 x x x 1 123 Step 5: Realization of the combinatorial logic: JK flip-flop J 0 Q 0 Q 1 C D K 0 Q 0 Q 1 C D Q 1 J K Q 0 J K C D C C 0 x x 0 0 x x 0 0 x x 1 1 x x 0 x 0 x x x 0 x x x 1 x x x 1 x x 0 0 x 0 0 0 x 0 Y Q 0 Q 1 1 0 x 0 0 0 x 1 C D Y Cost: 26 124 Sequential Circuits The flip-flop as building block Design of synchronous sequential circuits Finite State Machine (FSM) State-based or Moore-type FSM Input-based or Mealy-type FSM Step 1: State diagram Step 2: State minimization Step 3: State encoding Step 4: Choice of the flip-flop type Step 5: Realization of the combinatorial logic Step 6: Timing analysis Design of asynchronous sequential circuits Basic RTL building blocks 125 Step 6: Timing analysis Determine maximum clock frequency Max. clock frequency = 1/(delay of critical path) Critical path is the path with the longest combinatorial delay between two clock edges Example: Q 1 D Q 0 D C D Y Clr Clr Q 1 D Q 0 D C D Y Clr Clr 126 Step 6: Timing analysis Delay of critical path (assume zero connection delay): clock Q 0 + invertor + 4-input AND + 3-input OR + setup Dclock = 5.2 + 1.0 + (2.2+1.0) + (1.8+1.0) + 1.0 = 13.2 ns (assuming that our relative times can be considered to be nanoseconds) f max = 76 MHz (same assumption) Q 1 D Q 0 D C D Y Clr Clr 127 Step 6: Timing analysis After designing the combinatorial circuits for next state and output, all traditional design steps follow: Technology mapping Placement and routing Timing simulation Timing simulation is even more important for sequential circuits than for combinatorial circuits Determine the maximum clock frequency to check whether setup and hold times are satisfied Avoid, if necessary because of connected circuits, glitches when a state transition involves multiple bit-flips 128 Sequential Circuits The flip-flop as building block Design of synchronous sequential circuits Design of asynchronous sequential circuits Basic RTL building blocks 129 Sequential Circuits The flip-flop as building block Design of synchronous sequential circuits Design of asynchronous sequential circuits Definitions and Fundamental Mode Restriction Design Basic RTL building blocks 130 Sequential Circuits The flip-flop as building block Design of synchronous sequential circuits Design of asynchronous sequential circuits Definitions and Fundamental Mode Restriction Design Basic RTL building blocks 131 Asynchronous Sequential Circuits Definitions: Sequential circuit: the output is function of the current value of the inputs and of the current state (i.e. also function of the sequence of past inputs) Asynchronous sequential circuits: outputs and state change as soon as an input changes Fundamental mode restriction: only one input may change at a time; the next input change may only occur when all effects to the previous input change died out Goal: design of small asynchronous circuits, e.g. interfaces between two synchronous islands with not-correlated clocks or clocks with unpredictable clock skew 132 Sequential Circuits The flip-flop as building block Design of synchronous sequential circuits Design of asynchronous sequential circuits Definitions and Fundamental Mode Restriction Design Basic RTL building blocks 133 Example circuit: requirements Design a circuit with two inputs (I and E) and one output Q. If E is high, a rising edge on I causes Q to go high. Q stays high until E goes low. While E is low, Q is low. 134 Design flow State table State transition diagram Primitive flow table Minimized flow table State assignment Elimination of critical races Hazard free combinatorial design Avoidance of input skew 135 Design flow State table State transition diagram Primitive flow table Minimized flow table State assignment Elimination of critical races Hazard free combinatorial design Avoidance of input skew 136 State table List all states: each possible combination of inputs and outputs is a state 137 Design flow State table State transition diagram Primitive flow table Minimized flow table State assignment Elimination of critical races Hazard free combinatorial design Avoidance of input skew 138 State transition diagram a/0 00 e/0 01 IE f/0 11 b/0 01 d/0 11 c/0 10 11 01 01 00 11 10 10 10 00 01 11 00 We opted for a Moore or state based design; we could as well have chosen a Mealy approach, with output per transition 139 Design flow State table State transition diagram Primitive flow table Minimized flow table State assignment Elimination of critical races Hazard free combinatorial design Avoidance of input skew 140 Primitive flow table 141 Design flow State table State transition diagram Primitive flow table Minimized flow table State assignment Elimination of critical races Hazard free combinatorial design Avoidance of input skew 142 Minimized flow table Rule: merge compatible states: states with same next states and outputs or don’t cares ‘Compatibility’ is not associative! (a compatible b) AND (a compatible c) does NOT induce (b compatible c) Note that minimizing the number of states of synchronous circuits requires equivalence instead of compatibility . States with same outputs and equivalent next states ‘Equivalence’ is associative! 143 Minimized flow table Are a and b compatible? YES, hence merge them 144 Minimized flow table Are c and d compatible? YES, hence merge them 145 Minimized flow table Are e and f compatible? YES, hence merge them This minimized flow table is called the Transition Table 146 Design flow State table State transition diagram Primitive flow table Minimized flow table State assignment Elimination of critical races Hazard free combinatorial design Avoidance of input skew 147 State assignment Assume we make following straightforward state assignment: a : 00 b : 01 g : 11 148 State assignment 0 0 0 x 0 0 1 x E S 0n S 0 S 1 1 1 1 x 1 1 1 x I 0 0 0 x 0 0 1 x E S 1n S 0 S 1 1 0 1 x 0 0 0 x I 0 0 x 1 S 0 S 1 149 State assignment 0 0 0 x 0 0 1 x E S 0n S 0 S 1 1 1 1 x 1 1 1 x I 0 0 0 x 0 0 1 x E S 1n S 0 S 1 1 0 1 x 0 0 0 x I 0 0 x 1 S 0 S 1 I E S 1 S 0 Q 150 State assignment I E S 1 S 0 Q Let’s animate behav from state S=00 with inputs IE=01->11 Step 1: Stable state S=00 with inputs IE=01 Step 2: Inputs change to IE=11 I E S 1 S 0 Q I E S 1 S 0 Q I E S 1 S 0 Q Step 3: after 2-input gate delay, OR-gate switches, making S 0 =1 No Step 4: we are stuck in stable state S=01 because both state bits did not change at the same time The fact that 2 or more state variables have to change, when 1 input-bit changes is called a RACE CONDITION When this leads to the wrong final state, it’s called a CRITICAL RACE 151 Design flow State table State transition diagram Primitive flow table Minimized flow table State assignment Elimination of critical races Hazard free combinatorial design Avoidance of input skew 152 Elimination of critical races Solution: make the state assignment such that never 2 or more state variables need to change following a single input change a b g No encoding can be found satisfying the above rule! 00 01 11 153 Elimination of critical races Do the state assignment as good as you can. Use additional states to solve the problems that remain Highlight remaining problems Route these transitions via an additional state, which differs in only one state variable Don’t care because both new transitions require an output change: it is not important whether this already happens in the intermediate state 154 Elimination of critical races 0 0 0 0 0 0 1 x E S 0n S 0 S 1 0 1 1 1 1 1 1 x I 0 0 1 0 0 0 1 x E S 1n S 0 S 1 1 0 1 1 0 0 0 x I 0 0 x 1 S 0 S 1 155 Elimination of critical races 0 0 0 0 0 0 1 x E S 0n S 0 S 1 0 1 1 1 1 1 1 x I 0 0 1 0 0 0 1 x E S 1n S 0 S 1 1 0 1 1 0 0 0 x I 0 0 x 1 S 0 S 1 I E S 1 S 0 Q 156 Elimination of critical races What happens at power-up? The circuit could as well start in state S=10 with an input of IE=01 It then depends on the actual values of the don’t cares what is going to happen; it could even remain stable in that state... It would hence be wise to remove the don’t cares and replace them with an evolution to a stable state with the same inputs Race, but not critical 157 Design flow State table State transition diagram Primitive flow table Minimized flow table State assignment Elimination of critical races Hazard free combinatorial design Avoidance of input skew 158 Hazard free combinatorial design The combinatorial circuits of an asynchronous design should be designed in a hazard free way Static hazard: a status variable that is supposed not to change, briefly changes; this could lead to a wrong final state Dynamic hazard: a status variable that is supposed to change just once, changes three times; this could lead to a wrong final state Synchronous designs do not need to be hazard free, since state variables are only taken into account on a clock edge Our design was hazard free, and hence should not be changed 159 Design flow State table State transition diagram Primitive flow table Minimized flow table State assignment Elimination of critical races Hazard free combinatorial design Avoidance of input skew 160 Avoidance of input skew Assume that input I is skewed on the bottom AND gate with respect to the other inputs I E S 1 S 0 Q Delay Start in state S=01 with IE=11 I becomes 0: S should go to 00 I E S 1 S 0 Q I E S 1 S 0 Q I E S 1 S 0 Q I E S 1 S 0 Q I E S 1 S 0 Q I E S 1 S 0 Q I E S 1 S 0 Q I E S 1 S 0 Q Now the delayed version of I goes to zero State however does not change anymore and ends in the incorrect S=11 State variables may change only after all input changes are applied to all gates! I E S 1 S 0 Q I E S 1 S 0 Q I E S 1 S 0 Q I E S 1 S 0 Q 161 Sequential Circuits The flip-flop as building block Design of synchronous sequential circuits Design of asynchronous sequential circuits Basic RTL building blocks 162 Sequential Circuits The flip-flop as building block Design of synchronous sequential circuits Design of asynchronous sequential circuits Basic RTL building blocks Registers Shift registers Counters Synchronous counters Asynchronous counters Register files LIFO queue (push down stack) FIFO queue 163 Sequential Circuits The flip-flop as building block Design of synchronous sequential circuits Design of asynchronous sequential circuits Basic RTL building blocks Registers Shift registers Counters Synchronous counters Asynchronous counters Register files LIFO queue (push down stack) FIFO queue 164 Registers Register D Q D Q D Q D Q Clk I 3 I 2 I 1 I 0 Q 3 Q 2 Q 1 Q 0 Register I 3 I 2 I 1 I 0 Q 3 Q 2 Q 1 Q 0 Symbol 165 Registers Asynchronously presettable and clearable Register D Q D Q D Q D Q Clk I 3 I 2 I 1 I 0 Q 3 Q 2 Q 1 Q 0 Preset Clear Register I 3 I 2 I 1 I 0 Q 3 Q 2 Q 1 Q 0 Symbol Preset Clear 166 D Q D Q D Q D Q Clk I 3 I 2 I 1 I 0 Q 3 Q 2 Q 1 Q 0 1 0 S Load 1 0 S 1 0 S 1 0 S Registers Loadable register (without gated clock) Loads only when “Load=1” High power dissipation: multiple gates switch whenever the clock changes No clock skew problems since each flip-flop is clocked by the master clock 167 Register I 3 I 2 I 1 I 0 Q 3 Q 2 Q 1 Q 0 Symbol Load Registers Loadable register (without gated clock) 168 D Q D Q D Q D Q Clk I 3 I 2 I 1 I 0 Q 3 Q 2 Q 1 Q 0 Registers Loadable register ( with gated clock) Clocks only when “CE=1” Low power dissipation: gates only switch when a new value is loaded Gated clocks (derived clocks) are sensitive to clock skew CE 169 Registers Loadable register ( with gated clock) Register I 3 I 2 I 1 I 0 Q 3 Q 2 Q 1 Q 0 Symbol CE 170 Registers Clock skew problem for gated clocks: Not all clocks of all registers change concurrently Expected behavior: New I 3..0 applied At next clock edge: Clk* 1 1, Clk* 2 1 Q* 3..0 A 3..0 , A* 3..0 I 3..0 Real behavior: New I 3..0 applied At next clock edge: Clk* 1 1 A* 3..0 I 3..0 , Clk* 2 1 Q* 3..0  A* 3..0 Risk for setup violation Register 1 I 3 I 2 I 1 I 0 Register 2 Q 3 Q 2 Q 1 Q 0 CE A 3..0 171 Registers D 0 Q 0 D 1 Q 1 I A Q Clk CE Clk I A CE Gated Clk Q D 0 Q 0 D 1 Q 1 I A Q Clk CE D 0 Q 0 D 1 Q 1 I A Q Clk CE D 0 Q 0 D 1 Q 1 I A Q Clk CE Possible setup or hold violation for 2nd flip-flop D 0 Q 0 D 1 Q 1 I A Q Clk CE 172 Registers What causes clock skew? Gated clocks Different relative routing delay On PCB and within chip: different wire length In FPGA: different number of routing switches Delay depends on many things: temperature, power supply voltage, fan-out, IC batch under no circumstance clock skew may cause problems!!!  worst case analysis (e.g. min-delay for data path and max-delay for clock path and vice versa) 173 Sequential Circuits The flip-flop as building block Design of synchronous sequential circuits Design of asynchronous sequential circuits Basic RTL building blocks Registers Shift registers Counters Synchronous counters Asynchronous counters Register files LIFO queue (push down stack) FIFO queue 174 Shift registers Serial-in/parallel-out shift register (SIPO) D Q D Q D Q D Q Clk I L Q 3 Q 2 Q 1 Q 0 1 0 S SE 1 0 S 1 0 S 1 0 S Example of utilization: Receive register (Rx) serial port Delay line for FIR and IIR filters 175 Shift registers Serial-in/parallel-out shift register (SIPO) Shift Register Q 3 Q 2 Q 1 Q 0 Symbol SE I L 176 Shift registers Parallel-in/serial-out shift register (PISO) D Q D Q D Q D Q Clk I L Q 0 1 0 S Sh/Ld 1 0 S 1 0 S 1 0 S Example of utilization: Transmit register (Tx) serial port I 3 I 2 I 1 I 0 CE 177 Shift registers Parallel-in/serial-out shift register (PISO) Shift Register I 3 I 2 I 1 I 0 Q 0 Symbol I L CE Sh/Ld’ 178 Sequential Circuits The flip-flop as building block Design of synchronous sequential circuits Design of asynchronous sequential circuits Basic RTL building blocks Registers Shift registers Counters Synchronous counters Asynchronous counters Register files LIFO queue (push down stack) FIFO queue 179 Synchronous counters Synchronous up-counter D Q D Q Clk Q 1 Q 0 Clear D Q Q 2 Output carry HA HA HA E Synchronous because all flip-flops are clocked by the same signal 180 Synchronous counters Clk Q 1 Q 0 Q 2 Output carry D Q D Q D Q HA HA HA E Clear Clk Clear E Q 0 Q 1 Q 2 D Q D Q D Q HA HA HA D Q D Q D Q HA HA HA D Q D Q D Q HA HA HA D Q D Q D Q HA HA HA D Q D Q D Q HA HA HA D Q D Q D Q HA HA HA D Q D Q D Q HA HA HA Glitch! D Q D Q D Q HA HA HA D Q D Q D Q HA HA HA D Q D Q D Q HA HA HA D Q D Q D Q HA HA HA D Q D Q D Q HA HA HA D Q D Q D Q HA HA HA 181 Synchronous counters Synchronous up/down-counter D Q D Q Clk Q 1 Q 0 Clear D Q Q 2 Output carry E HAS HAS HAS D C i C o Half adder/subtractor 182 Synchronous counters Design of the Half adder/subtractor HAS D c i Q i D i c o Behavior: When c i =0 then D i =Q i (no counting) When c i =1 this section should toggle C 0 has to be 1 when the next section has to toggle. When should this happen? Up-count 00 0 1 1 0 11 0 0 01 Next section toggles at 1 0 of this section Down-count 0 0 1 1 10 0 1 00 11 Next section toggles at 0 1 of this section 183 Synchronous counters Design of the Half adder/subtractor Up-count 00 0 1 1 0 11 0 0 01 Next section toggles at 1 0 of this section Down-count 0 0 1 1 10 0 1 00 11 Next section toggles at 0 1 of this section Behavior: When c i =0 then D i =Q i (no counting) When c i =1 this section should toggle C 0 has to be 1 when the next section has to toggle. When should this happen? Up-count 00 0 1 1 0 11 0 0 01 Next section toggles at 1 0 of this section Down-count 0 0 1 1 10 0 1 00 11 Next section toggles at 0 1 of this section Behavior: When c i =0 then D i =Q i (no counting) When c i =1 this section should toggle C 0 has to be 1 when the next section has to toggle. When should this happen? Up-count 00 0 1 1 0 11 0 0 01 Next section toggles at 1 0 of this section Down-count 0 0 1 1 10 0 1 00 11 Next section toggles at 0 1 of this section Behavior: When c i =0 then D i =Q i (no counting) When c i =1 this section should toggle C 0 has to be 1 when the next section has to toggle. When should this happen? Up-count 00 0 1 1 0 11 0 0 01 Next section toggles at 1 0 of this section Down-count 0 0 1 1 10 0 1 00 11 Next section toggles at 0 1 of this section Behavior: When c i =0 then D i =Q i (no counting) When c i =1 this section should toggle C 0 has to be 1 when the next section has to toggle. When should this happen? 184 Synchronous counters Design of the Half adder/subtractor 0 1 1 0 1 0 0 1 c i Dir Q i D i 0 0 0 0 0 1 0 1 c i Dir Q i c i+1 c i Dir Q i D i c i+1 185 Synchronous counters Parallel loadable up/down-counter Clk Q 1 Clear D Q Q 2 Output carry E HAS HAS HAS D C i C o 0 1 D Q 0 1 Q 0 D Q 0 1 I 2 I 1 I 0 Load 186 Synchronous counters BCD up-counter Up-counter I 3 I 2 I 1 I 0 Q 3 Q 2 Q 1 Q 0 E Load 0 0 0 0 Compares with constant: When count equals ‘1001’ (i.e. 9), ‘0000’ is loaded at next clock edge 187 Synchronous counters BCD up/down-counter Up/down- counter I 3 I 2 I 1 I 0 Q 3 Q 2 Q 1 Q 0 E Load Mux 0 0 0 0 1 0 0 1 1 0 D 188 Sequential Circuits The flip-flop as building block Design of synchronous sequential circuits Design of asynchronous sequential circuits Basic RTL building blocks Registers Shift registers Counters Synchronous counters Asynchronous counters Register files LIFO queue (push down stack) FIFO queue 189 Asynchronous counters T Q T Q T Q T Q Clk Q 3 Q 2 Q 1 Q 0 Clear E Q’ Q’ Q’ Q’ Clk Q 0 Q 1 Q 2 Q 3 T Q T Q T Q T Q Clk Q 3 Q 2 Q 1 Q 0 Clear E Q’ Q’ Q’ Q’ T Q T Q T Q T Q Clk Q 3 Q 2 Q 1 Q 0 Clear E Q’ Q’ Q’ Q’ T Q T Q T Q T Q Clk Q 3 Q 2 Q 1 Q 0 Clear E Q’ Q’ Q’ Q’ T Q T Q T Q T Q Clk Q 3 Q 2 Q 1 Q 0 Clear E Q’ Q’ Q’ Q’ T Q T Q T Q T Q Clk Q 3 Q 2 Q 1 Q 0 Clear E Q’ Q’ Q’ Q’ T Q T Q T Q T Q Clk Q 3 Q 2 Q 1 Q 0 Clear E Q’ Q’ Q’ Q’ T Q T Q T Q T Q Clk Q 3 Q 2 Q 1 Q 0 Clear E Q’ Q’ Q’ Q’ T Q T Q T Q T Q Clk Q 3 Q 2 Q 1 Q 0 Clear E Q’ Q’ Q’ Q’ T Q T Q T Q T Q Clk Q 3 Q 2 Q 1 Q 0 Clear E Q’ Q’ Q’ Q’ T Q T Q T Q T Q Clk Q 3 Q 2 Q 1 Q 0 Clear E Q’ Q’ Q’ Q’ T Q T Q T Q T Q Clk Q 3 Q 2 Q 1 Q 0 Clear E Q’ Q’ Q’ Q’ T Q T Q T Q T Q Clk Q 3 Q 2 Q 1 Q 0 Clear E Q’ Q’ Q’ Q’ T Q T Q T Q T Q Clk Q 3 Q 2 Q 1 Q 0 Clear E Q’ Q’ Q’ Q’ T Q T Q T Q T Q Clk Q 3 Q 2 Q 1 Q 0 Clear E Q’ Q’ Q’ Q’ T Q T Q T Q T Q Clk Q 3 Q 2 Q 1 Q 0 Clear E Q’ Q’ Q’ Q’ T Q T Q T Q T Q Clk Q 3 Q 2 Q 1 Q 0 Clear E Q’ Q’ Q’ Q’ T Q T Q T Q T Q Clk Q 3 Q 2 Q 1 Q 0 Clear E Q’ Q’ Q’ Q’ T Q T Q T Q T Q Clk Q 3 Q 2 Q 1 Q 0 Clear E Q’ Q’ Q’ Q’ 190 Sequential Circuits The flip-flop as building block Design of synchronous sequential circuits Design of asynchronous sequential circuits Basic RTL building blocks Registers Shift registers Counters Synchronous counters Asynchronous counters Register files LIFO queue (push down stack) FIFO queue 191 Register files D Q WE D in Clk RE D out Register File Cell (RFC) This implementation dissipates much power due to the active memorization of data, but does not suffer from clock skew problems. Combining ‘WE’ with ‘Clk’ into a gated clock, we can reduce the power dissipation D Q D out WE D in Clk RE Note that in both cases, ‘writing’ is clocked, but ‘reading’ is not clocked! Needed for critical-path computation... 192 Register files RFC RFC RFC RFC RFC RFC RFC RFC RFC RFC RFC RFC RFC RFC RFC RFC 0 1 2 3 0 1 2 3 I 0 I 1 I 2 I 3 O 0 O 1 O 2 O 3 2-to-4 write dec 2-to-4 read dec WA 1 WA 0 WE RA 1 RA 0 RE 193 Sequential Circuits The flip-flop as building block Design of synchronous sequential circuits Design of asynchronous sequential circuits Basic RTL building blocks Registers Shift registers Counters Synchronous counters Asynchronous counters Register files LIFO queue (push down stack) FIFO queue 194 LIFO queue - stack Top Top-1 Top-2 Top-3 Top-4 Top-5 Top-6 Top-7 empty empty empty empty empty empty empty empty 1. Reset 45 empty empty empty empty empty empty empty 2. Push 45 12 45 empty empty empty empty empty empty 3. Push 12 4. Push 23 23 12 45 empty empty empty empty empty 5. Pop -> 23 12 45 empty empty empty empty empty empty 6. Push 10 10 12 45 empty empty empty empty empty 195 LIFO queue - stack Using left/right’ shift register Reset L/R’ Enable I L I R O 0 O 7 and counter for indication empty/full 196 LIFO queue - stack Reset L/R’ Enable I L I R O 0 O 7 Reset L/R’ Enable I L I R O 0 O 7 Reset Up/down’ Enable Q 3..0 0 0 Enable Reset’ Push/pop’ In 0 In 7 Out 0 Out 7 Empty Full 197 LIFO queue - stack Alternative implementation: for large stacks 0 1 2 3 Write Ptr Read Ptr empty empty 23 45 2 1 3. Push 23 Does not shift! empty 12 23 45 3 2 4. Push 12 2. Push 45 empty empty empty 45 1 0 At ‘Push’ both ptrs count up 5. Pop -> 12 empty empty 23 45 2 1 At ‘Pop’ both ptrs count down 6. Push 17 empty 17 23 45 3 2 1. Reset empty empty empty empty 0 3 0=empty 7. Push 52 52 17 23 45 0 3 0=full 198 LIFO queue - stack R U/D’ E Up/down counter Write ptr S U/D’ E Up/down counter Read ptr 2-to-1 MUX 1Kx8 RAM A CS R/W’ D 10 1 0 S 8 Watch timing of the enable: when RAM is not clocked be careful not to read/write twice since the counters count further Reset’ Push/ Pop’ Enable Full/ empty Data in/out Note: SET 199 Sequential Circuits The flip-flop as building block Design of synchronous sequential circuits Design of asynchronous sequential circuits Basic RTL building blocks Registers Shift registers Counters Synchronous counters Asynchronous counters Register files LIFO queue (push down stack) FIFO queue 200 FIFO queue Top Top-1 Top-2 Top-3 Top-4 Top-5 Top-6 Top-7 empty empty empty empty empty empty empty empty 1. Reset 45 empty empty empty empty empty empty empty 2. Write 45 23 45 empty empty empty empty empty empty 3. Write 23 12 23 45 empty empty empty empty empty 4. Write 12 12 23 empty empty empty empty empty empty 5. Read -> 45 57 12 23 empty empty empty empty empty 6. Write 57 201 FIFO queue Reset Enable I L O 0 O 7 Reset Enable I L O 0 O 7 Set Up/down’ Enable Q 3..0 Enable Reset’ Read/ write’ In 0 In 7 Uit 0 Uit 7 Empty Full 7 0 7 0 S 2..0 S 2..0 Read pointer 202 FIFO queue Alternative implementation: for large FIFO’s 0 1 2 3 Write Ptr Read Ptr empty empty empty empty 0 0 1. Reset 2. Write 45 empty empty empty 45 1 0 Only write pointer incr. at write empty empty 23 45 2 0 3. Write 23 Does not shift! empty 12 23 45 3 0 4. Write 12 empty 12 23 empty 3 1 5. Read -> 45 Only read pointer incr. at read 6. Write 57 57 12 23 empty 0 1 Wrap-around 7. Write 16 57 12 23 16 1 1 Read and write pointer equal: empty or full 203 FIFO queue Previous implementation indicates empty/full but does not distinguish between both Solution: assume queue depth equals 2 n read and write pointer are hence n-bit up-counters select however an (n+1)-bit up-counter: n-LSB of read and write equal: empty/full MSB equal: empty MSB different: full apply only the n-LSB as address for RAM-queue For the stack, we also did not differentiate between empty and full; how can it be solved there? 204 FIFO queue R E 11-bit Up counter Write ptr R E 11-bit Up counter Read ptr 2-to-1 MUX 1Kx8 RAM A CS R/W’ D 10 0 1 S 8 Reset’ Read/ Write’ Enable Empty Data in/out =? Full MSB 10-LSB 205

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