Global and local variables
v A variable is local to a function if
§ It is a formal parameter of the function
§ It is declared with var inside the function (e.g. var x = 5)
v Otherwise, variables are global
v Specifically, a variable is global if
§ It is declared outside any function (with or without var)
§ It is declared by assignment inside a function (e.g. x = 5)
4344
Functions and methods
v When a function is a property of an object, we call
it a “method”
§ A method can be invoked by either of
call(object, arg1, ., argN) or
apply(object, [arg1, ., argN])
§ call and apply are defined for all functions
• call takes any number of arguments
• apply takes an array of arguments
§ Both allow you to invoke a function as if it were a method of
some other object, object
§ Inside the function, the keyword this refers to the object
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Javascript
1
Content
Client-side programming with JavaScript
§ scripts vs. programs
ØJavaScript vs. JScript vs. VBScript
Øcommon tasks for client-side scripts
§ JavaScript
Ødata types & expressions
Øcontrol statements
Øfunctions & libraries
Østrings & arrays
ØDate, document, navigator, user-defined classes
2
Client-Side Programming
v HTML is good for developing static pages
§ can specify text/image layout, presentation, links,
§ Web page looks the same each time it is accessed
v Client-side programming
§ programs are written in a separate programming (or scripting) language
e.g., JavaScript, JScript, VBScript
§ programs are embedded in the HTML of a Web page, with (HTML) tags
to identify the program component
e.g.,
§ the browser executes the program as it loads the page, integrating the
dynamic output of the program with the static content of HTML
§ could also allow the user (client) to input information and process it,
might be used to validate input before it’s submitted to a remote server
3
Scripts vs. Programs
v A scripting language is a simple, interpreted programming language
§ scripts are embedded as plain text, interpreted by application
§ simpler execution model: don't need compiler or development environment
§ saves bandwidth: source code is downloaded, not compiled executable
§ platform-independence: code interpreted by any script-enabled browser
§ but: slower than compiled code, not as powerful/full-featured
JavaScript: the first Web scripting language, developed by Netscape in 1995
syntactic similarities to Java/C++, but simpler, more flexible in some
respects,
limited in others (loose typing, dynamic variables, simple objects)
JScript: Microsoft version of JavaScript, introduced in 1996
• same core language, but some browser-specific differences
• fortunately, IE, Netscape, Firefox, etc. can (mostly) handle both
VBScript: client-side scripting version of Microsoft Visual Basic
4
Common Scripting Tasks
v adding dynamic features to Web pages
§ validation of form data (probably the most commonly used
application)
§ image rollovers
§ time-sensitive or random page elements
§ handling cookies
v defining programs with Web interfaces
§ utilize buttons, text boxes, clickable images, prompts, etc
v limitations of client-side scripting
§ since script code is embedded in the page, it is viewable to the world
§ for security reasons, scripts are limited in what they can do
e.g., can't access the client's hard drive
§ since they are designed to run on any machine platform, scripts do not
contain platform specific commands
5
JavaScript
v JavaScript code can be embedded in a Web page using tags
§ the output of JavaScript code is displayed as if directly entered in HTML
JavaScript Page
// silly code to demonstrate output
document.write("Hello
world!");
document.write(" How are "
+
" you?
");
Here is some static text as
well.
document.write displays text in the page
text to be displayed can include HTML tags
the tags are interpreted by the browser when
the text is displayed
as in C++/Java, statements end with ;
but a line break might also be interpreted as the end
of a statement (depends upon browser)
JavaScript comments similar to C++/Java
// starts a single line comment
/**/ enclose multi-line comments
view page
6
JavaScript Data Types & Variables
v JavaScript has only three primitive data types
String : "foo" 'how do you do?' "I said 'hi'." ""
Number: 12 3.14159 1.5E6
Boolean : true false *Find info on Null, Undefined
Data Types and
Variables
var x, y;
x= 1024;
y=x; x = "foobar";
document.write("x = " + y +
"");
document.write("x = " + x +
"");
assignments are as in C++/Java
message = "howdy";
pi = 3.14159;
variable names are sequences of letters, digits, and
underscores that start with a letter or an underscore
variables names are case-sensitive
you don't have to declare variables, will be created
the first time used, but it’s better if you use var
statements
var message, pi=3.14159;
variables are loosely typed, can be assigned
different types of values (Danger!)
view page
7
JavaScript Operators & Control Statements
Folding Puzzle
var distanceToSun = 93.3e6*5280*12;
var thickness = .002;
var foldCount = 0;
while (thickness < distanceToSun) {
thickness *= 2;
foldCount++;
}
document.write("Number of folds = " +
foldCount);
standard C++/Java operators &
control statements are provided in
JavaScript
• +, -, *, /, %, ++, --,
• ==, !=, , =
• &&, ||, !,===,!==
• if , if-else, switch
• while, for, do-while,
PUZZLE: Suppose you took a piece of
paper and folded it in half, then in half
again, and so on.
How many folds before the thickness of
the paper reaches from the earth to the
sun?
*Lots of information is available online
view page
8
JavaScript Math Routines
Random Dice Rolls
var roll1 = Math.floor(Math.random()*6) + 1;
var roll2 = Math.floor(Math.random()*6) + 1;
document.write("<img
src='"+
"~martin/teaching/CS443/Images/die" +
roll1 + ".gif‘ alt=‘dice showing ‘ +
roll1 />");
document.write(" ");
document.write("<img
src='"+
"~martin/teaching/CS443/Images/die" +
roll2 + ".gif‘ alt=‘dice showing ‘ +
roll2 />");
the built-in Math object contains
functions and constants
Math.sqrt
Math.pow
Math.abs
Math.max
Math.min
Math.floor
Math.ceil
Math.round
Math.PI
Math.E
Math.random function returns a real
number in [0..1)
view page
9
Interactive Pages Using Prompt
Interactive page
var userName = prompt("What is your name?",
"");
var userAge = prompt("Your age?", "");
var userAge = parseFloat(userAge);
document.write("Hello " + userName + ".")
if (userAge < 18) {
document.write(" Do your parents know "
+
"you are online?");
}
else {
document.write(" Welcome friend!");
}
The rest of the page...
crude user interaction can take
place using prompt
1st argument: the prompt message that
appears in the dialog box
2nd argument: a default value that will
appear in the box (in case the user
enters nothing)
the function returns the value entered
by the user in the dialog box (a string)
if value is a number, must use
parseFloat (or parseInt) to convert
forms will provide a better
interface for interaction (later)
view page
10
User-Defined Functions
v function definitions are similar to C++/Java, except:
§ no return type for the function (since variables are loosely typed)
§ no variable typing for parameters (since variables are loosely typed)
§ by-value parameter passing only (parameter gets copy of argument)
function isPrime(n)
// Assumes: n > 0
// Returns: true if n is prime, else false
{
if (n < 2) {
return false;
}
else if (n == 2) {
return true;
}
else {
for (var i = 2; i <= Math.sqrt(n); i++) {
if (n % i == 0) {
return false;
}
}
return true;
}
}
Can limit variable scope
to the function.
if the first use of a variable is
preceded with var, then
that variable is local to the
function
for modularity, should make
all variables in a function
local
11
Function Example
Prime Tester
function isPrime(n)
// Assumes: n > 0
// Returns: true if n is prime
{
// CODE AS SHOWN ON PREVIOUS SLIDE
}
testNum = parseFloat(prompt("Enter a positive integer",
"7"));
if (isPrime(testNum)) {
document.write(testNum + " is a prime number.");
}
else {
document.write(testNum + " is not a prime
number.");
}
Function definitions
(usually) go in the
section
section is loaded
first, so then the function is
defined before code in the
is executed (and,
therefore, the function can
be used later in the body of
the HTML document)
view page
12
Another Example
Random Dice Rolls Revisited
function randomInt(low, high)
// Assumes: low <= high
// Returns: random integer in range [low..high]
{
return Math.floor(Math.random()*(high-low+1)) + low;
}
roll1 = randomInt(1, 6);
roll2 = randomInt(1, 6);
document.write("<img src='"+
"~martin/teaching/CS443/Images/die" +
roll1 + ".gif'/>");
document.write(" ");
document.write("<img src='"+
"~martin/teaching/CS443/Images/die" +
roll2 + ".gif'/>");
recall the dynamic dice
page
could define a function for
generating random numbers in
a range, then use whenever
needed
easier to remember, promotes
reuse
view page
13
JavaScript Libraries
better still: if you define functions that may be useful to
many pages, store in a separate library file and load
the library when needed load a library using the SRC
attribute in the SCRIPT tag (put nothing between the
beginning and ending tags)
<script type="text/javascript"
src="random.js">
14
Library Example
Random Dice Rolls Revisited
<script type="text/javascript"
src="random.js">
roll1 = randomInt(1, 6);
roll2 = randomInt(1, 6);
document.write("<img src='"+
"~martin/teaching/CS443/Images/die" +
roll1 + ".gif'/>");
document.write(" ");
document.write("<img src='"+
"~martin/teaching/CS443/Images/die" +
roll2 + ".gif'/>");
view page
15
JavaScript Objects
v an object defines a new type (formally, Abstract Data Type)
§ encapsulates data (properties) and operations on that data (methods)
v a String object encapsulates a sequence of characters, enclosed in quotes
properties include
• length : stores the number of characters in the string
methods include
• charAt(index): returns the character stored at the given index (as in
C++/Java, indices start at 0)
• substring(start, end) : returns the part of the string between
the start (inclusive) and end (exclusive) indices
• toUpperCase() : returns copy of string with letters
uppercase
• toLowerCase() : returns copy of string with letters
lowercase
to create a string, assign using new or (in this case) just make a direct assignment
(new is implicit)
word = new String("foo"); word = "foo";
properties/methods are called exactly as in C++/Java
• word.length word.charAt(0)
16
String example: Palindromes
function strip(str)
// Assumes: str is a string
// Returns: str with all but letters removed
{
var copy = "";
for (var i = 0; i < str.length; i++) {
if ((str.charAt(i) >= "A" && str.charAt(i) <= "Z")
||
(str.charAt(i) >= "a" && str.charAt(i) <= "z"))
{
copy += str.charAt(i);
}
}
return copy;
}
function isPalindrome(str)
// Assumes: str is a string
// Returns: true if str is a palindrome, else false
{
str = strim(str.toUpperCase());
for(var i = 0; i < Math.floor(str.length/2); i++) {
if (str.charAt(i) != str.charAt(str.length-i-1)) {
return false;
}
}
return true;
}
suppose we want to test
whether a word or phrase
is a palindrome
noon Radar
Madam, I'm Adam.
A man, a plan, a canal:
Panama!
must strip non-letters out of the word or
phrase
make all chars uppercase in order to be
case-insensitive
finally, traverse and compare chars
from each end
17
Palindrome Checker
function strip(str)
{
// CODE AS SHOWN ON PREVIOUS SLIDE
}
function isPalindrome(str)
{
// CODE AS SHOWN ON PREVIOUS SLIDE
}
text = prompt("Enter a word or phrase", "Madam, I'm Adam");
if (isPalindrome(text)) {
document.write("'" + text + "' is a palindrome.");
}
else {
document.write("'" + text + "' is not a
palindrome.");
}
view page
18
JavaScript Arrays
v arrays store a sequence of items, accessible via an index
since JavaScript is loosely typed, elements do not have to be the same
type
§ to create an array, allocate space using new (or can assign directly)
items = new Array(10); // allocates space for 10 items
items = new Array(); // if no size given, will adjust dynamically
items = [0,0,0,0,0,0,0,0,0,0]; // can assign size & values []
§ to access an array element, use [] (as in C++/Java)
for (i = 0; i < 10; i++) {
items[i] = 0; // stores 0 at each index
}
§ the length property stores the number of items in the array
for (i = 0; i < items.length; i++) {
document.write(items[i] + ""); // displays elements
}
19
Array Example
Dice Statistics
<script type="text/javascript"
src="">
numRolls = 60000;
diceSides = 6;
rolls = new Array(dieSides+1);
for (i = 1; i < rolls.length; i++) {
rolls[i] = 0;
}
for(i = 1; i <= numRolls; i++) {
rolls[randomInt(1, dieSides)]++;
}
for (i = 1; i < rolls.length; i++) {
document.write("Number of " + i + "'s = " +
rolls[i] + "");
}
suppose we want to
simulate dice rolls and verify
even distribution
keep an array of counters:
initialize each count to 0
each time you roll X, increment
rolls[X]
display each counter
view page
20
Arrays (cont.)
21
• Arrays have predefined methods that allow them to be
used as stacks, queues, or other common programming
data structures.
var stack = new Array();
stack.push("blue");
stack.push(12); // stack is now the array ["blue", 12]
stack.push("green"); // stack = ["blue", 12, "green"]
var item = stack.pop(); // item is now equal to "green"
var q = [1,2,3,4,5,6,7,8,9,10];
item = q.shift(); // item is now equal to 1, remaining
// elements of q move down one position
// in the array, e.g. q[0] equals 2
q.unshift(125); // q is now the array [125,2,3,4,5,6,7,8,9,10]
q.push(244); // q = [125,2,3,4,5,6,7,8,9,10,244]
Date Object
v String & Array are the most commonly used objects in
JavaScript
§ other, special purpose objects also exist
v the Date object can be used to access the date and
time
§ to create a Date object, use new & supply year/month/day/ as
desired
today = new Date(); // sets to current date & time
newYear = new Date(2002,0,1); //sets to Jan 1, 2002 12:00AM
§ methods include:
newYear.getFullYear() can access individual components of a date
newYear.getMonth() number (0, 11)
newYear.getDay() number (1, 31)
newYear.getHours() number (0, 23)
newYear.getMinutes() number (0, 59)
newYear.getSeconds() number (0, 59)
newYear.getMilliseconds() number (0, 999)
22
Date Example
Time page
Time when page was loaded:
now = new Date();
document.write("" + now + "");
time = "AM";
hours = now.getHours();
if (hours > 12) {
hours -= 12;
time = "PM"
}
else if (hours == 0) {
hours = 12;
}
document.write("" + hours + ":" +
now.getMinutes() + ":" +
now.getSeconds() + " " +
time + "");
by default, a date will be displayed in full,
e.g.,
Sun Feb 03 22:55:20 GMT-0600
(Central Standard Time) 2002
can pull out portions of the date using the
methods and display as desired
here, determine if "AM" or "PM" and adjust
so hour between 1-12
10:55:20 PM
view page
23
Another Example
Time page
Elapsed time in this year:
now = new Date();
newYear = new Date(2012,0,1);
secs = Math.round((now-newYear)/1000);
days = Math.floor(secs / 86400);
secs -= days*86400;
hours = Math.floor(secs / 3600);
secs -= hours*3600;
minutes = Math.floor(secs / 60);
secs -= minutes*60
document.write(days + " days, " +
hours + " hours, " +
minutes + " minutes, and " +
secs + " seconds.");
you can add and subtract Dates:
the result is a number of milliseconds
here, determine the number of
seconds since New Year's day
(note: January is month 0)
divide into number of days, hours,
minutes and seconds
view page
24
Document Object
Internet Explorer, Firefox, Opera, etc. allow you to access
information about an HTML document using the document object
Documentation page
document.write(document.URL);
document.write(document.lastModified);
document.write()
method that displays text in the page
document.URL
property that gives the location of the
HTML document
document.lastModified
property that gives the date & time
the HTML document was last
changed
view page
25
Navigator Object
Dynamic Style Page
if (navigator.appName ==
"Netscape") {
document.write('<link
rel=stylesheet '+
'type="text/css"
href="Netscape.css">');
}
else {
document.write('<link
rel=stylesheet ' +
'type="text/css"
href="MSIE.css">');
}
Here is some text with a
<a href="javascript:alert('GO
AWAY')">link.
a {text-
decoration:none;
font-
size:larger;
color:red;
font-
family:Arial}
a:hover
{color:blue}
<!-- Netscape.css
-->
a {font-
family:Arial;
color:white;
background-
color:red}
navigator.appNam
e property that gives
the browser name
navigator.appVer
sion property that
gives the browser
version
view page
26
User-Defined Objects
v can define new objects, but the notation can be
somewhat awkward
§ simply define a function that serves as a constructor
§ specify data fields & methods using this
§ no data hiding: can't protect data or methods
// CS443 Die.js 11.10.2011 //
// Die class definition
////////////////////////////////////////////
function Die(sides)
{
this.numSides = sides;
this.numRolls = 0;
this.roll = roll; // define a pointer to a function
}
function roll()
{
this.numRolls++;
return Math.floor(Math.random()*this.numSides) + 1;
}
define Die
function (i.e., the
object's
constructor)
initialize data fields
in the function,
preceded with "this"
similarly, assign
method to
separately defined
function (which
uses this to access
data)
27
Object Example
28
Dice page
<script type="text/javascript"
src="Die.js">
die6 = new Die(6); die8 = new Die(8);
roll6 = -1; // dummy value to start loop
roll8 = -2; // dummy value to start loop
while (roll6 != roll8) {
roll6 = die6.roll();
roll8 = die8.roll();
document.write("6-sided: " + roll6 +
" " +
"8-sided: " + roll8 + "");
}
document.write("Number of rolls: " +
die6.numRolls);
create a Die object using new
(similar to String and Array)
here, the argument to Die
initializes numSides for that
particular object
each Die object has its own
properties (numSides &
numRolls)
Roll(), when called on a
particular Die, accesses its
numSides property and
updates its NumRolls
view page
JavaScript and HTML validators
•In order to use an HTML validator, and not get error messages from the
JavaScript portions, you must “mark” the JavaScipt sections in a particular
manner. Otherwise the validator will try to interpret the script as HTML code.
•To do this, you can use a markup like the following in your inline code (this isn’t
necessary for scripts stored in external files).
// <![CDATA[
document.write(“The quick brown fox jumped over the lazy dogs.”);
// **more code here, etc.
// ]]>
29
30
•Since the (new) XHTML standard is written as an XML application,
validators such as the one from the W3C are actually attempting to check
an XML document for the correct structure.
•The two tags together form an XML directive,
meaning to interpret the data between them as literal (non-parsed)
“character data”. An XML validator will effectively ignore the data between
these two tags, meaning that any symbols that would result in an invalid
document structure are ignored and do not result in an error message from
the validator.
•Because we are using these tags inside of a JavaScript block, and they
are not JavaScript commands, we precede each of them with a
(JavaScript) comment marker, hence the two forward slashes before each
tag.
More to learn
v Accessing elements on the page using JavaScript
functions
v JavaScript and forms
v Events, capturing user input
v The Document Object Model, and manipulating
the webpage
31
32
Numbers
v In JavaScript, all numbers are floating point
v Special predefined numbers:
§ Infinity, Number.POSITIVE_INFINITY -- the result of dividing a
positive number by zero
§ Number.NEGATIVE_INFINITY -- the result of dividing a negative
number by zero
§ NaN, Number.NaN (Not a Number) -- the result of dividing 0/0
• NaN is unequal to everything, even itself
• There is a global isNaN() function
§ Number.MAX_VALUE -- the largest representable number
§ Number.MIN_VALUE -- the smallest (closest to zero)
representable number
32
33
Strings and characters
v In JavaScript, string is a primitive type
v Strings are surrounded by either single quotes or
double quotes
v There is no “character” type
v Special characters are:
\0 NUL
\b backspace
\f form feed
\n newline
\r carriage return
\t horizontal tab
\v vertical tab
\' single quote
\" double quote
\\ backslash
\xDD Unicode hex DD
\xDDDD Unicode hex DDDD
33
34
Some string methods
v charAt(n)
§ Returns the nth character of a string
v concat(string1, ..., stringN)
§ Concatenates the string arguments to the recipient string
v indexOf(substring)
§ Returns the position of the first character of substring in the
recipient string, or -1 if not found
v indexOf(substring, start)
§ Returns the position of the first character of substring in the given
string that begins at or after position start, or -1 if not found
v lastIndexOf(substring), lastIndexOf(substring,
start)
§ Like indexOf, but searching starts from the end of the recipient
string
34
35
More string methods
v match(regexp)
§ Returns an array containing the results, or null if no match is found
§ On a successful match:
• If g (global) is set, the array contains the matched substrings
• If g is not set:
• Array location 0 contains the matched text
• Locations 1... contain text matched by parenthesized groups
• The array index property gives the first matched position
v replace(regexp, replacement)
§ Returns a new string that has the matched substring replaced with
the replacement
v search(regexp)
§ Returns the position of the first matched substring in the given
string, or -1 if not found.
35
36
boolean
v The boolean values are true and false
v When converted to a boolean, the following
values are also false:
§ 0
§ "0" and '0'
§ The empty string, '' or ""
§ undefined
§ null
§ NaN
36
37
undefined and null
v There are special values undefined and null
v undefined is the only value of its “type”
§ This is the value of a variable that has been declared but not
defined, or an object property that does not exist
§ void is an operator that, applied to any value, returns the
value undefined
v null is an “object” with no properties
v null and undefined are == but not ===
37
38
Arrays
v As in C and Java, there are no “true”
multidimensional arrays
§ However, an array can contain arrays
§ The syntax for array reference is as in C and Java
v Example:
var a = [ ["red", 255], ["green", 128] ];
var b = a[1][0]; // b is now "green"
var c = a[1]; // c is now ["green", 128]
var d = c[1]; // d is now 128
38
39
Determining types
v The unary operator typeof returns one of the
following strings: "number", "string", "boolean",
"object", "undefined", and "function"
§ typeof null is "object"
§ If myArray is an array, typeof myArray is "object"
39
40
Wrappers and conversions
v JavaScript has “wrapper” objects for when a
primitive value must be treated as an object
§ var s = new String("Hello"); // s is now a String
§ var n = new Number(5); // n is now a Number
§ var b = new Boolean(true); // b is now a Boolean
§ Because JavaScript does automatic conversions as needed,
wrapper objects are hardly ever needed
v JavaScript has no “casts,” but conversions can be
forced
§ var s = x + ""; // s is now a string
§ var n = x + 0; // n is now a number
§ var b = !!x; // b is now a boolean
§ Because JavaScript does automatic conversions as needed, explicit
conversions are hardly ever needed
40
41
Variables
v Every variable is a property of an object
v When JavaScript starts, it creates a global object
v In client-side JavaScript, the window is the global
object
§ It can be referred to as window or as this
§ The “built-in” variables and methods are defined here
v There can be more than one “global” object
§ For example, one frame can refer to another frame with code
such as parent.frames[1]
v Local variables in a function are properties of a
special call object
41
42
HTML names in JavaScript
v In HTML the window is the global object
§ It is assumed that all variables are properties of this object, or of
some object descended from this object
§ The most important window property is document
v HTML form elements can be referred to by
document.forms[formNumber].elements[elementNumber]
v Every HTML form element has a name attribute
§ The name can be used in place of the array reference
§ Hence, if
•
• Then instead of document.forms[0].elements[0]
• you can say document.myForm.myButton
42
43
Global and local variables
v A variable is local to a function if
§ It is a formal parameter of the function
§ It is declared with var inside the function (e.g. var x = 5)
v Otherwise, variables are global
v Specifically, a variable is global if
§ It is declared outside any function (with or without var)
§ It is declared by assignment inside a function (e.g. x = 5)
43
44
Functions and methods
v When a function is a property of an object, we call
it a “method”
§ A method can be invoked by either of
call(object, arg1, ..., argN) or
apply(object, [arg1, ..., argN])
§ call and apply are defined for all functions
• call takes any number of arguments
• apply takes an array of arguments
§ Both allow you to invoke a function as if it were a method of
some other object, object
§ Inside the function, the keyword this refers to the object
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Thank you
for your
attention!
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